Glossary

Gamification in Education

Gamification in education refers to the use of game-like elements and dynamics in a school environment to increase student motivation and participation. The technique, also known as ludification, incorporates game concepts such as scoring, levels, rewards, and challenges to make the learning process more engaging.

Gamification can enhance student performance, especially for those who struggle to stay motivated with traditional teaching methods, as learning becomes more active with students directly participating in the process.

Using game tools, gamification aims to stimulate intrinsic motivation, where people feel pleasure in performing an activity, and extrinsic motivation, driven by rewards such as points and badges. This approach increases student engagement, as they feel encouraged to continue progressing in their studies.

With each task, each person is challenged to exercise critical thinking and creativity to solve problems. Additionally, through games, young learners receive constant feedback on their performance. In education, this translates into instant feedback that helps students identify mistakes and successes in real time, allowing them to adjust their study strategies.

Gamification also offers greater autonomy, as students can progress at their own pace. Finally, gamification can promote healthy competition among students through ranking systems, ensuring that this interaction remains fair and does not prioritize “results” over motivation, which could lead to stress and internal pressure. Instead, collaborative games that teach cooperation should be encouraged.

Watch this lecture by Scott Hebert, a teacher in Fort Saskatchewan, Canada. He addresses why the modern education system is experiencing an engagement crisis, and how we can solve it through a new approach in teaching.

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