Inspirational cases

Popular vote 2024
Bolivia
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#Fairsociety

With assistive technology, students create a smartwatch for social inclusion

Students put programming and technology into practice after empathizing with the challenges faced by people with visual impairments.

Teacher

Foto de Juan Fernando Juaniquina Laime
Juan Fernando Juaniquina Laime

Schools

Unidade Educativa Fe y Alegría La Merced I

Project name

Focus – GP Eyes

STEM areas

Engineering, Math, Technology

Other areas of knowledge

Mecânica, Sociologia

Other than just passing tests to move up a grade, school can be a creation center for the benefit of society. And this is possible to encourage by promoting STEM (Science, Technology, Engineering, and Mathematics) projects focused on social inclusion. That’s what the team behind the “Focus” project did. They created an assistive technology device aimed at improving the quality of life for people with disabilities. The innovation is a kind of smartwatch that helps people with low or no vision, to move around more safely and easily.

The device helps users find specific locations and to avoid obstacles using voice commands. The project won the Popular Vote in Solve for Tomorrow Bolivia 2024 and was implemented in Santa Cruz de la Sierra, the country’s most populous city. Five students from the fourth year of secondary school took part — the penultimate year of compulsory schooling. Their mentor was Juan Juaniquina, a mathematics teacher for other grades, who had also taught them in the past — which is why they sought him out when preparing for Solve for Tomorrow.

The school they attend, part of the Unión Fe y Alegría network, is committed to educating students in scientific knowledge alongside human values, aiming to form people capable of understanding and interpreting today’s society. Familiar with such topics, when the team decided to develop a project for Solve for Tomorrow, they planned to design a device focused on people with visual impairments.

The first step, during the Empathy stage of the project journey, was to analyze the pros and cons of assistive technology. “All of us had already encountered people with visual impairments in our lives — whether family members, friends, or neighbors. So, we shared personal experiences. I myself lived with a blind person, and I witnessed the limitations they faced daily,” recalls the teacher.

But those outside perspectives were not enough. They turned to a local institution that works with this community to deepen their knowledge. In their conversations, they reflected on the various ways someone might become visually impaired — either genetically or through accidents — and the different degrees of vision loss. “I think what impacted us most were the stories of sudden vision loss. People described how they felt their freedom slipping away and how they didn’t want to become a burden to their families,” the teacher remembers.

They also discovered that although assistive devices exist to help with mobility and independence, they are not widely accessible in Bolivia. Moreover, local urban planning is rarely inclusive — with uneven streets and little tactile signage, for instance.

Talking to people with visual impairments was essential. We slowly brainstormed together about what features could or couldn’t work, adds Juaniquina.

Challenges in creating the assistive technology

In the end, the prototype was designed to ensure a good user experience. A watch is practical, worn on the body, and unlikely to get lost or stolen. It includes four analog buttons: two for volume control, one for activating voice commands, and another for sharing the user’s location for safety. The buttons have Braille inscriptions so users can understand the commands through touch.

A Braille teacher from the partner institution supported the Braille writing and suggested valuable improvements, such as replacing letters with recognizable symbols like a microphone. Samsung mentors, in turn, provided guidance in engineering and helped with selecting the right materials. The team also consulted programming experts to refine the technical aspects. However, due to limited access to electronic components in their region, the device remained in an analog version.On the other hand, the system software was developed and tested. They used a free application called App Inventor — intuitive and easy to use. The next step in completing the prototype would be to connect Arduino boards, sensors, and a GPS module to the watch and to integrate it with the software.

Seis estudiantes bolivianos con camisetas naranjas sostienen la bandera de Santa Cruz tras presentar su proyecto de tecnología asistiva en el Solve for Tomorrow Bolivia 2024.
The team developed an assistive smartwatch that is accessible and optimized to improve mobility and autonomy for people with visual impairments.

Presenting the project to the world

Throughout the project, the students actively used social media. First, to share information and raise awareness about the inclusion of people with visual impairments. Later, they launched a virtual and in-person mobilization campaign that helped them win the Popular Vote in Solve for Tomorrow Bolivia. They spoke to everyone they knew, visited classrooms to ask for support, and had help from a partner organization.

The entire experience helped the students develop soft skills, such as public speaking and team organization. “None of us ever expected to be part of a program like this, trying to program something. Our school doesn’t offer programming classes — it was all new. We learned together and realized that to make it work, we needed patience and close attention to each step,” says Juaniquina.

Focus on the practice!

Check out the teacher’s guide on how to develop an adapted smartwatch with students to promote inclusion and creativity in school.

Empathize

The “Focus” project team, composed of five fourth-year secondary students from Santa Cruz de la Sierra, Bolivia, began their work by identifying the challenges faced by people with visual impairments. Based on personal stories and direct experiences, the students learned about mobility and autonomy limitations. To deepen their understanding, they visited a local institution specializing in services for the visually impaired. There, they heard testimonies about progressive or sudden vision loss and its emotional, social, and physical consequences, along with the shortcomings in their city’s urban accessibility.

Define

With this information, the team defined the problem: the need for an accessible device that would improve autonomy and safety for people with visual impairments, especially in poorly adapted urban settings. They set a goal to create a practical assistive technology suited to the local reality. Based on their analysis, they decided to prioritize a device that could be worn continuously, would be hard to lose, and would include essential features without relying on visual interfaces.

Ideate

During the ideation sessions, the team initially considered creating a smart necklace but dismissed the idea due to comfort and size issues. They evaluated common wearable objects until identifying the wristwatch as the ideal format. Inspired by smartwatches, they decided to adapt the technology for users who rely on tactile and auditory cues, eliminating visual screens. The ideas also emerged from continuous dialogue with potential users, who helped refine usability and accessibility.

Prototype

The “Focus” prototype was an adapted watch with four analog buttons: two for volume, one for activating voice commands, and one for sharing location. Each button featured Braille inscriptions for ease of use. They received support from a Braille teacher to improve tactile identification and from Samsung mentors for materials selection and technical guidance. Due to a lack of electronic components, they built a physical model and simultaneously developed the control software using App Inventor — a user-friendly mobile app platform.

Test

Although the physical prototype didn’t reach its final electronic version, the team successfully validated the project’s viability through software testing. Later, the project was presented at Solve for Tomorrow Bolivia 2024, where it won the Popular Vote. The experience strengthened the students’ technical and management skills, highlighting the value of communication, teamwork, and perseverance in STEM projects.

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