Resources and practices

Glossary

Learn more about STEM with entries that seamlessly connect concepts from science and pedagogy to the practice of the Samsung Solve for Tomorrow program.

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
A
Augmented reality

See Virtual reality.

B
Brainstorm

Brainstorm is a technique used to generate lots of ideas or solutions for a question or problem....

C
Collaboration

Although collaboration is translated by many dictionaries by the synonyms cooperation, help, aid,...

Communication

The current technological scenario brings times and distances together, enables meetings of the...

Cooperation

See the Collaboration entry.

Creativity

The term creativity is polysemic: it is difficult to assume a single definition since different...

Critical thinking

The term derives from the Greek, where Kritikos = “critical” identifies the human capacity to...

Crowdlearning

The idea of crowdlearning or collective learning concerns the proposal to build knowledge...

E
Empathy

According to researchers from different fields of knowledge, empathy is a multifaceted and not...

I
ICTs

Information and Communication Technologies (ICTs), also called Digital Information and...

M
Mediator teacher

The concept of a mediator teacher, sometimes called a guiding teacher, accompanying teacher,...

O
Open Source

Open source is the name given to a program (software) with public source code, i.e. it allows...

P
Pedagogical proposal

The school pedagogical proposal presents and guides all the pedagogical actions of the school,...

Pitch

A pitch is a short, objective presentation used to convince or sell an idea. Making a pitch is...

Project evaluation

In Project Based Learning, as well as in other active teaching and learning methodologies,...

Prototype

From a Greek etymological origin, protós = first and typos = model, base, mold, the word indicates...

S
Science learning

See Scientific literacy.

Science teaching

See Scientific literacy.

Scientific literacy

The term scientific literacy is related to the ability to make use of the rational and scientific...

Social challenges

Challenges or social issues are problems that affect communities or groups of people in a society...

Social impact

Originally coming from psychology, the term came to be applied in other contexts, with the idea...

Social innovation

The term refers to the process of creating, supporting, and implementing new solutions to problems...

Social issues

See Social Challenges.

Social problems

See Social challenges.

STEAM

See STEM.

STEM

The STEM approach is the central pillar of Samsung Solve for Tomorrow. But do you know what this...

U
UX – User Experience

UX stands for User Experience. It’s the way a person interacts with a product, system or...

V
Virtual reality

Virtual Reality (VR) is a type of technology that works as an immersive and interactive digital...